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  1. #1
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    New Player - Similarities/Differences to D&D?

    Hey Everyone,
    Firstly, apologies for the long post! I just thought I'd explain my situation so you have some context before jumping in with the question.
    Ok basically, I've been a fan of Vampire the Masquerade for years. I've played the PC games repeatedly ever since Redemption first came out - and since then I've more or less kept up with the lore, and well, generally just had a keen interest.
    However, I never played the Pen and Paper version - I've never had friends that were in to 'that sort of thing'.
    All that changed a couple of years ago though when a close group of us started playing D&D. We've been playing religiously ever since, and our DM has grown into a genuinely amazing DM.
    Now, fast forwarding to today - I was just missing the VtM lore/stories etc, so last week I went and purchased the most recent VtM core rulebook (5th edition, I believe). In all honesty, I just wanted to get a little more engrossed in the world.
    After reading the book however, I would absolutely love our D&D group to give it a go (which I'm pretty sure they'd be up for) - the problem is, I can't DM for the life of me, so I won't be running the session.
    SO my question is, really - what can I tell my group (especially our DM) to attempt to sell them VtM? - in the context of D&D, as that's what they know.
    I mean, at the moment they all know virtually nothing about the world or the game. I feel like I know the world fairly well and can more or less explain that - but as I've never played a game, I don't have much to say at all about how anything would actually mechanically play out.
    For example - I'm under the impression that VtM can be (at first blush) a lot more 'personal' than a D&D game? At least, that is what it appears like from the core book. It really did seem to emphasise character relationships and personal (not physical) dilemmas. Is that the case?
    I hope you all understand what I'm getting at, it's a little hard to explain! Thanks for reading though!

  2. #2
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    Thank you very much, you explained everything very well.

  3. #3
    Enthusiast Demixl's Avatar
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    I've also played the Vampire: The masquerade, It's a really dope game. o me it’s the best starting scenario of the World of Darkness. The rules are simpler - without Werewolf’s auspices, Changeling’s cantrips and bunks, or Mage’s rotes and paradigms -, the appeal of the characters is easier to understand, and in-game organization is more well established (though I love to use anarchist groups and peculiar organizations). D&D Guide has articles on this. The other thing I like is that vampires are morally ambiguous. Even when they try to do good in their own morality, they are bound to do evil. A lot of drama and side stories can come from that ambiguity.

 

 

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